Lucas-Kanade tracker

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The implementation is available as an example application with [[HornetsEye]]. There also is a web-page with the [http://www.wedesoft.demon.co.uk/hornetseye-api/files/lktracker-txt.html source code of the Lucas-Kanade tracker].
 
The implementation is available as an example application with [[HornetsEye]]. There also is a web-page with the [http://www.wedesoft.demon.co.uk/hornetseye-api/files/lktracker-txt.html source code of the Lucas-Kanade tracker].
  
[[Image:Working.gif]]
 
 
=See Also=
 
=See Also=
 
* [[Image:Hornetseye.png|40px]] [[HornetsEye]]
 
* [[Image:Hornetseye.png|40px]] [[HornetsEye]]

Revision as of 21:51, 18 January 2008

Tracking 2-D affine transforms of a texture patch using Lucas-Kanade

The Lucas-Kanade algorithm iteratively tries to minimise the difference between the image and a warped template. The technique can be used for image alignment, tracking, optic flow analysis, and motion estimation. In this example a texture patch in a Space Shuttle video is tracked over 324 frames. A 2-D affine transform was used as a model.

For the documentation of the mathematics have a look at the web-page of the CMU-project "Lucas-Kanade 20 years on" and at the publication by Baker and Matthews.

The implementation is available as an example application with HornetsEye. There also is a web-page with the source code of the Lucas-Kanade tracker.

See Also

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