HornetsEye

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* [[Image:Hornetseye.png|48px]] [http://www.wedesoft.demon.co.uk/hornetseye-api/ Hornetseye homepage]
 
* [[Image:Hornetseye.png|48px]] [http://www.wedesoft.demon.co.uk/hornetseye-api/ Hornetseye homepage]
 
* [[Image:Rubyforge.png|75px]] [http://rubyforge.org/projects/hornetseye/ Hornetseye at Rubyforge]
 
* [[Image:Rubyforge.png|75px]] [http://rubyforge.org/projects/hornetseye/ Hornetseye at Rubyforge]
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* [[Image:Sourceforge.png|58px]] [http://sourceforge.net/projects/hornetseye/ Hornetseye at Sourceforge]
 
* [[Image:Ruby.png|30px]] [http://www.ruby-lang.org/ Ruby] programming language
 
* [[Image:Ruby.png|30px]] [http://www.ruby-lang.org/ Ruby] programming language
 
* [[Image:Swig.png|48px]] [http://www.swig.org/ SWIG] (Simplified Wrapper and Interface Generator)
 
* [[Image:Swig.png|48px]] [http://www.swig.org/ SWIG] (Simplified Wrapper and Interface Generator)

Revision as of 11:00, 20 July 2007

Nanoworkshop.jpg 420px

Contents

Introduction

Hornetseye.png

HornetsEye is a Ruby-extension for real-time computer vision under GNU/Linux offering interfaces to do image- and video-I/O with RMagick, Xine, IIDC/DCAM-compatible firewire digital camera (DC1394) and video for Linux (V4L).

HornetsEye also is an attempt to use the Mimas library and create a minimalistic and consistent real-time computer vision library.

  • minimalistic: The library is focused on real-time computer vision. Existing libraries are being made used of.
  • consistent:: A non-redundant set of data-types is used. Also the library tries to stay consistent with existing libraries.

The logo was created using GIMP and it is based on a nice photo published by Olivander. A hornet is capable of navigating and detecting objects with the limited resolution of its compound eyes.

Examples

See Hornetseye homepage for more examples.

Simple Webcam Application

File:Rubywebcam.jpg
Screenshot of webcam application written in Ruby

The webcam application uses HornetsEye-1.5, RMagick, and qt4-ruby.

To install qt4-qtruby-1.4.7 I had to change the script ./smoke/qt/qtguess.pl.in. Otherwise on gets an error message like this:

problem with QListWidget missing parent at ../../kalyptus/kalyptusCxxToSmoke.pm line 2207.

Also qt4-qtruby-1.4.7 seems to have a memory leak in Qt::ByteArray. Thanks to Richard Dale the problem was solved and the bugfix will be included in the next release of qt4-qtruby. The modified code already is available via the KDE source repository.

#!/usr/bin/ruby
require 'hornetseye'
require 'Qt'
app=Qt::Application.new(ARGV)
class VideoWidget < Qt::Label
  def initialize( parent = nil )
    super
    @input = Hornetseye::V4LInput.new
    startTimer( 0 )
  end
  def timerEvent( e )
    str = @input.read.to_magick.to_blob { self.format = "PPM"; self.depth = 8 }
    pix = Qt::Pixmap.new
    pix.loadFromData( Qt::ByteArray.fromRawData( str, str.size ) )
    setPixmap( pix )
    resize( pix.width, pix.height )
    update
  end
end
win = VideoWidget.new
win.show
app.exec

Phase Correlation

File:Apollo left.jpg
Left part of image
File:Apollo right.jpg
Right part of image
File:Apollo result.jpg
Stitched image

This is an implementation of the phase correlation for aligning images. The code depends on HornetsEye-1.5 and NArray-fftw3.

#!/usr/bin/ruby
require 'hornetseye'
require 'fftw3'
include Hornetseye
syntax = <<END_OF_STRING
Shift estimation
Syntax: registration.rb <image1> <image2>
Example: registration.rb astronaut.jpg apollo-16.jpg
Example: registration.rb apollo_left.jpg apollo_right.jpg
END_OF_STRING
if ARGV.size != 2
  puts syntax
  raise "Wrong number of command-line arguments."
end
image = (0...2).collect { |i| NArray.load_grey8( ARGV[i] ) }
# TODO: Apply windowing function?
# Force images to have same size. Make image twice as big to avoid cyclical
# correlation.
maxwidth  = [ image[0].shape[0], image[1].shape[0] ].max * 2
maxheight = [ image[0].shape[1], image[1].shape[1] ].max * 2
limage = image.collect { |img|
  nimg = NArray.new( NArray::BYTE, maxwidth, maxheight )
  nimg[ 0...img.shape[0], 0...img.shape[1] ] = img
  nimg
}
fimage = limage.collect { |img|
  FFTW3.dft( img.to_type( NArray::DCOMPLEX ), +1 )
}
limage = nil
fshift = ( fimage[0] * fimage[1].conj ) / ( fimage[0].abs * fimage[1].abs )
fimage = nil
# TODO: Replace with native implementation for higher performance.
fshift = fshift.collect { |value|
  if value.real.nan? or value.imag.nan?
    0
  else
    value
  end
}
shift = FFTW3.dft( fshift, -1 )
width  = shift.shape[0]
height = shift.shape[1]
shiftx = nil
shifty = nil
maxvalue = 0
for i in 0...width
  for j in 0...height
    if shift[i,j] > maxvalue
      shiftx = i
      shifty = j
      maxvalue = shift[i,j]
    end
  end
end
shiftx = shiftx - width  if shiftx > width  / 2
shifty = shifty - height if shifty > height / 2
shift = nil
puts "shift-x = #{shiftx}"
puts "shift-y = #{shifty}"
minx = [ 0, shiftx ].min
miny = [ 0, shifty ].min
maxx = [ image[0].shape[0], image[1].shape[0] + shiftx ].max - 1
maxy = [ image[0].shape[1], image[1].shape[1] + shifty ].max - 1
offsetx = -minx
offsety = -miny
resultwidth  = maxx + 1 - minx
resultheight = maxy + 1 - miny
result1 = NArray.new( NArray::BYTE, resultwidth, resultheight )
result1[ offsetx...( offsetx + image[0].shape[0] ),
         offsety...( offsety + image[0].shape[1] ) ] = image[0] / 2
result2 = NArray.new( NArray::BYTE, resultwidth, resultheight )
result2[ ( shiftx + offsetx )...( shiftx + offsetx + image[1].shape[0] ),
         ( shifty + offsety )...( shifty + offsety + image[1].shape[1] ) ] = image[1] / 2
result = result1 + result2
result.display

Downloads

Hornetseye-0.15

Release Notes

See HornetsEye homepage for installation instructions.

Change log

  • Renamed loading and saving methods to 'save_grey8', 'load_grey8', 'save_rgb24', and 'load_rgb24'.
  • Renamed "XineInput::seek" to "XineInput::pos=" and implemented "XineInput::pos".
  • Test for 'ruby/narray' if 'narray' is not found.
  • hornetseye/ruby/hornetseye.cc: Bug! Red and blue channel where swapped in numerical array.
  • hornetseye/base/colourspace.cc: Using slightly different colourspace conversions more suitable for YUV <-> RGB (ITU-R BT.709 standard). This allows YUV to grey conversion by simply stripping of the chroma components.
  • hornetseye/ruby/hornetseye_ext.rb: Added methods for clipping grey values. Renamed method 'threshold' to 'binarise'.
  • Implemented colour conversions RGB24-to-YV12 and Grey8-to-YV12.

Older releases

Older releases are available here.

See Also

Software Engineering

HornetsEye brings the power of large existing free software solutions into Ruby. HornetsEye also tries to make existing Ruby extension operate with each other to enable the development of novel solutions:

  1. Qt logo.png QtRuby, Kde.png Korundum: QtRuby and Korundum can be used to develop graphical user interfaces and desktop applications.
  2. Xine logo.png Xine: Using Xine one can read virtually any video file and it is even possible to read streaming videos.
  3. Tanaka.png NArray: Masahiro Tanaka's NArray is an implementation of n-dimensional arrays for Ruby.
  4. RMagick.png RMagick: The RMagick Ruby-extension allows to use the powerful Magick++ library in Ruby.
  5. Coriander.png libdc1394: Using libdc1394 one can make use of a large choice of firewire digital cameras.
  6. OpenEXR.jpg OpenEXR: The OpenEXR library is used for saving and loading high dynamic range images.
  7. C--boost logo.gif Boost: The Boost Library offers smart pointers to do exception safe programming, multi-dimensional arrays, template meta-programming, abstract data types for linear algebra and many other programming concepts. The Boost library is going to be part of a future C++ standard.
  8. Stl logo.gif STL: The software makes use of the Standard Template Library
  9. Gnu-arch logo.png gnu-arch: gnu-arch is being used for version control.
  10. Gcc logo.png Gcc: gcc is the C++ compiler of the GNU project.
  11. Gnu-head.jpg autoconf, automake and make: make, autoconf and automake are used to configure and perform the build of the software on various distributions of the Linux operating system.
  12. Naturaldocs.png Natural Docs: Natural Docs is used to create the HTML documentation.

See Also

External Links

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