;;*************************************************************************** ;; Variables | ;;*************************************************************************** globals [ count-flag ;; number of agents with flag value 1 count-flag-list ;; a list of count-flag throughout the flocking motion time ;; iteration step ] turtles-own ;;Variables of the agents [ flockmates ;; red agents within its vision-depth and vision angle mates ;; white agents withing its vision and angle speed ;; speed of the agent flag ;; flag value of the agent: either 0 or 1. ] ;;************************************************************************** ;; Setup Environment | ;;************************************************************************** to setup ca cct red-agents [set heading random-float 360 set color red setxy random-xcor random-ycor set speed 1.1 + random-float 0.9 ] cct white-agents [set heading random-float 360 set color white setxy random-xcor random-ycor set speed 1.1 + random-float 0.9 ] ask patches [set pcolor gray] ask turtles [set flag 0] set count-flag-list[] set time 0 if watch-one-of-red-agents? [watch one-of turtles with [color = red]] end ;;*************************************************************************** ;; Go | ;;*************************************************************************** to go no-display set time (time + 1) set count-flag 0 ;;ask turtles [set label flag] ask turtles [setup-flockmates-and-mates] ask turtles [flock] ask turtles [set count-flag (count-flag + flag)] set count-flag-list lput count-flag count-flag-list ask turtles [jump speed] ask turtles [count-flock] display end to setup-flockmates-and-mates ;; turtles procedure set flockmates (turtles in-cone vision-depth vision-angle) with [self != myself and color = red] set mates (turtles in-cone vision angle) with [self != myself and color = white] end to flock ;; turtles procedure ;; it is not a simulation for single species.....so we implement the mulitple agent flocking in a ;; separate procedure ;; ifelse (heterospecies = 0) ;; [if any? flockmates ;; [let nearest-neighbour min-one-of flockmates [distance myself] ;; ifelse distance nearest-neighbour < min-separation ;; [change-speed ;; set flag 0 ;; separate nearest-neighbour] ;; [ adjust-speed nearest-neighbour ;; set flag 1 ;; align ;; cohere ] ;; ] ;; ] do-mixed-species-flocking end to separate [nearest-neighbour] ;; turtle procedure turn-away (heading-of nearest-neighbour) max-separate-turn end to align ;; turtle procedure turn-towards average-flockmate-heading max-align-turn end to-report average-flockmate-heading ;; turtle procedure let i sum values-from flockmates [sin heading] let j sum values-from flockmates [cos heading] ifelse (j != 0) [report atan sum values-from flockmates [sin heading] sum values-from flockmates [cos heading] ] [report 0] end to cohere ;; turtle procedure turn-towards average-heading-towards-flockmates max-cohere-turn end to-report average-heading-towards-flockmates report atan mean values-from flockmates [sin (towards myself + 180)] mean values-from flockmates [cos (towards myself + 180)] end to turn-towards [new-heading max-turn] ;; turtle procedure turn-at-most (subtract-headings new-heading heading) max-turn end to turn-away [new-heading max-turn] ;; turtle procedure turn-at-most (subtract-headings heading new-heading) max-turn end ;; turn right by "turn" degrees (or left if "turn" is negative), ;; but never turn more than "max-turn" degrees to turn-at-most [turn max-turn] ;; turtle procedure ifelse abs turn > max-turn [ ifelse turn > 0 [ rt max-turn ] [ lt max-turn ] ] [ rt turn ] end to adjust-speed [agents] ifelse color-of agents = red [set speed mean values-from flockmates [speed]] [set speed mean values-from mates [speed]] end to change-speed set speed 1.1 + random-float 0.9 end to count-flock ;; ifelse (heterospecies = 0) ;; [set-current-plot "mean-flock" ;; plot count-flag ;; ] count-hetero-flock end to count-hetero-flock set-current-plot "heterospecies-mean-flock" plot mean count-flag-list end to scatter ask turtles [setxy random-xcor random-ycor set heading random-float 360] end to do-mixed-species-flocking locals [nearby-red-agents nearby-white-agents] let x 0 let y 0 ;; let probability random-float (heterospecific-attraction + 1) ifelse any? flockmates [set x 1][set x 0] ;; x = 1 indicates the presence of red agents in the flock ifelse any? mates [set y 1] [set y 0] ;; y = 1 indicates the presence of white agents in the flock if x = 1 [set nearby-red-agents min-one-of flockmates [distance myself]] if y = 1 [set nearby-white-agents min-one-of mates [distance myself]] ;; this is the one that needs to be changed ifelse color = red [ifelse x = 1 [ifelse y = 0 [ifelse distance nearby-red-agents > min-separation ;; x = 1 y = 0 [set flag 1 mixed-cohere nearby-red-agents mixed-align nearby-red-agents][set flag 0 separate nearby-red-agents] ] ;; end of y = 0 [ifelse distance nearby-red-agents < distance nearby-white-agents ;;x = 1 y = 1 [ifelse distance nearby-red-agents > min-separation [set flag 1 mixed-cohere nearby-red-agents mixed-align nearby-red-agents] [set flag 0 separate nearby-red-agents] ] [ifelse distance nearby-white-agents > min-separation and random-float 101 <= (heterospecific-attraction) [set flag 1 mixed-cohere nearby-white-agents mixed-align nearby-white-agents] [set flag 0 separate nearby-white-agents] ] ] ;; end of y = 1 ] [ ;; beginning of x = 0 ifelse y = 1 and distance nearby-white-agents > min-separation and random-float 101 <= (heterospecific-attraction) [set flag 1 mixed-cohere nearby-white-agents mixed-align nearby-white-agents] [] ] ] [;; for color = white ifelse y = 1 [ifelse x = 0 [ifelse distance nearby-white-agents > min-separation ;; x = 0 y = 1 [set flag 1 mixed-cohere nearby-white-agents mixed-align nearby-white-agents][set flag 0 separate nearby-white-agents] ] ;; end of x = 0 [ifelse distance nearby-white-agents < distance nearby-red-agents ;;x = 1 y = 1 [ifelse distance nearby-white-agents > min-separation [set flag 1 mixed-cohere nearby-white-agents mixed-align nearby-white-agents] [set flag 0 separate nearby-white-agents] ] [ifelse distance nearby-red-agents > min-separation and random-float 101 <= (heterospecific-attraction) [set flag 1 mixed-cohere nearby-red-agents mixed-align nearby-red-agents] [] ] ] ;; end of x = 1 ] [ ;; beginning of y = 0 ifelse x = 1 and distance nearby-red-agents > min-separation and random-float 101 <= (heterospecific-attraction) [set flag 1 mixed-cohere nearby-red-agents mixed-align nearby-red-agents] [] ] ] end to mixed-cohere [agents] ;; procedure for cohesion for heterogeneous agents adjust-speed agents let sinheading 0 let cosheading 0 let new-heading 0 ifelse (color-of agents = red) [set sinheading mean values-from flockmates [sin (towards myself + 180)] set cosheading mean values-from flockmates [cos (towards myself + 180)] ifelse (cosheading != 0) [set new-heading atan mean values-from flockmates [sin (towards myself + 180)] mean values-from flockmates [cos (towards myself + 180)] ] [set new-heading 0] ] [set sinheading mean values-from mates [sin (towards myself + 180)] set cosheading mean values-from mates [cos (towards myself + 180)] ifelse (cosheading != 0) [set new-heading atan mean values-from mates [sin (towards myself + 180)] mean values-from mates [cos (towards myself + 180)] ] [set new-heading 0] ] turn-towards new-heading max-cohere-turn end to mixed-align [agents] ;; procedure for alignment for heterogeneous agents let i 0 let j 0 let average-heading 0 ifelse color-of agents = red [set i sum values-from flockmates [sin heading] set j sum values-from flockmates [cos heading] ifelse (j != 0) [set average-heading atan sum values-from flockmates [sin heading] sum values-from flockmates [cos heading] ] [set average-heading 0] ] [set i sum values-from mates [sin heading] set j sum values-from mates [cos heading] ifelse (j != 0) [set average-heading atan sum values-from mates [sin heading] sum values-from mates [cos heading] ] [set average-heading 0] ] turn-towards average-heading max-align-turn end @#$#@#$#@ GRAPHICS-WINDOW 287 10 719 463 17 17 12.06 1 10 1 1 1 0 1 1 1 -17 17 -17 17 CC-WINDOW 5 477 966 572 Command Center 0 BUTTON -2 10 61 43 NIL setup NIL 1 T OBSERVER T NIL BUTTON 68 10 131 43 NIL go T 1 T OBSERVER T NIL SLIDER -1 76 171 109 red-agents red-agents 0 100 25 5 1 NIL SLIDER -2 109 170 142 vision-angle vision-angle 0 360 360 1 1 degrees SLIDER 1 143 173 176 vision-depth vision-depth 0 10 5 1 1 patches SLIDER -1 175 171 208 min-separation min-separation 1 10 1 1 1 patches SLIDER -2 208 182 241 max-align-turn max-align-turn 0 20 20.0 0.5 1 degrees SLIDER -2 241 194 274 max-cohere-turn max-cohere-turn 0 20 20.0 0.5 1 degrees SLIDER -1 275 207 308 max-separate-turn max-separate-turn 0 20 20.0 0.5 1 degrees SLIDER 753 10 925 43 white-agents white-agents 0 100 25 5 1 NIL SLIDER 753 51 925 84 angle angle 0 360 360 1 1 degrees SLIDER 755 95 927 128 vision vision 0 10 5 1 1 patches SLIDER 755 134 957 167 heterospecific-attraction heterospecific-attraction 0 100 0 1 1 % BUTTON 138 10 209 43 NIL scatter NIL 1 T OBSERVER T NIL SWITCH 749 342 951 375 watch-one-of-red-agents? watch-one-of-red-agents? 1 1 -1000 PLOT 756 179 956 329 heterospecies-mean-flock time mean flock 0.0 10.0 0.0 10.0 true false MONITOR 69 330 247 379 agents contributing in flocking count-flag 3 1 MONITOR 27 393 238 442 mean agents contributing in flocking mean count-flag-list 3 1 MONITOR 2 330 59 379 NIL time 3 1 @#$#@#$#@ HETEROSPECIES FLOCKING ----------------------- Sifat Momen, Bala Amavasai and Nazmul Siddique Microsystems and Machine Vision Laboratory, Materials and Engineering Research Institute, Sheffield Hallam University, Pond Street, Sheffield S1 1WB, United Kingdom. E-mail: sifu_008@yahoo.com Web: https://www.shu.ac.uk/research/meri/mmvl WHAT IS IT? ----------- This model is an attempt to mimic the flocking of multiple agent types. The resulting motion also resembles the flocking effect in birds and schools of fish. Agents within each species are homogeneous, i.e. no leader is pre-designated to guide the motion, rather it is the local interaction between the neighbours that sets the motion. The flocking model was first introduced by Craig Reynolds in 1986 [1]. Three rules typically "separation", "alignment" and "cohesion" is used to make the flocking movement. The simulation shown here-in is an attempt to extend the flocking model developed by Reynolds. It analyses how the presence of multiple species affects flocking motion. In this simulation, there are two types of agents: red agents and white agents. Each agent type follows three principle steering behaviours. In addition to it, the heterospecific attraction between the two types of agents govern the interaction between the two agent types. The model is inspired by mixed species flocking visible in nature. Mixed species flocking is commonly visible in forests where different species of birds are available. It is hypothesized that mixed species flocking takes place as a means of predator defence. The most popular hypothesis, in fact, is that mixed species flocking improves foraging efficiency. However this is true provided the birds have the same sort of diets and also that the species do not compete over food and in condition where food depletion is not at a risk. It is envisaged that the model would be of much importance in the area of swarm robotics and agent based systems. Still now, scientists and researchers are using the model of single species flocking in these areas. However we forsee that the model of mixed species flocking would be very valuable as this leads to increasing in flocking efficiency. HOW IT WORKS ------------ The rules are the same as that of the Reynolds. However we have introduced an extra parameter called "heterospecific attraction". Heterospecific attraction is the attraction between two different agent types - in this case the attraction between red-agents and white-agents. HOW TO USE IT ------------- setup - Use this button to setup the initial position of the agents go - Use this button to run the simulation scatter - Use this button to randomly scatter the agents red-agents - Determines the number of red-agents vision-angle - Determines the angle of vision of red-agents. For example if vision-angle is 60 deg. the red-agent can see 30 deg to its left and 30 deg to its right vision-depth - Determines the number of patches the red-agents can see min-separation - The minimum amount of separation allowed max-align-turn, max-cohere-turn, max-separate-turn - The maximum angle the agents can align, cohere and separate white-agents - The number of white agents angle - Determines the angle of vision of white agents vision - Determines the number of patches the white agents can see heterospecific-attraction - Determines the amount of inter-agent attraction THINGS TO NOTICE ---------------- Observe how the flocking of the agents vary with the heterospecific-attraction RELATED MODELS -------------- Flocking model in the Netlogo model Library CREDITS AND REFERENCES ---------------------- 1. Craig Reynolds https://www.red3d.com/cwr/boids/ 2. Flocking model in the netlogo model library @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 link true 0 Line -7500403 true 150 0 150 300 link direction true 0 Line -7500403 true 150 150 30 225 Line -7500403 true 150 150 270 225 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line 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